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XR Twin 26.1: Bringing Mixed Reality, Scalable Collaboration, and More Realistic Simulation

  • Apr 15
  • 3 min read

With XR Twin 26.1, we continue to move toward a clear objective: making industrial simulation more accessible, more realistic, and easier to deploy at scale.

This new release is not about a single feature, but about a combination of improvements that, together, significantly enhance how teams create, explore, and operate digital twins  whether in virtual reality, mixed reality, or collaborative environments.



Blending the Real and the Virtual with Passthrough


One of the key highlights of this version is the introduction of Passthrough XR, now available on APPLE VISION PRO, VARJO and VIVE FOCUS VISION.


Until now, immersive simulation meant being fully isolated in a virtual environment. With Passthrough, this paradigm changes. Users can now see their real-world surroundings while interacting with virtual content, enabling a more natural and contextual experience.


The whole complexity of blending and compositing 3D with real world data flow is hidden to the user : in practice, you just need to hide the virtual environment and let the real world appear behind the scene, creating a seamless mixed reality setup. This approach keeps the simulation fully interactive while anchoring it in reality. 



This opens up new possibilities for:

  • on-site validation, 

  • mixed-reality design reviews, 

  • and training scenarios directly in real environments. 


Flexible Multi-User Collaboration Model : From Cloud to On-Premise.


Collaboration remains a central pillar of XR Twin. With this release, we introduce a new way to deploy it: local network (LAN) collaboration.

Until now, collaborative sessions were primarily cloud-based (WAN), enabling distributed teams from possibly different companies to work together remotely. This remains fully supported. With 26.1, teams can now also run sessions entirely on their internal network, without relying on external infrastructure.

This evolution is particularly important for industrial contexts where data security, network constraints, or on-site usage are critical.



In addition, collaboration sessions can now be secured with a password, providing better control over access and usage.

Together, these changes make XR Twin more adaptable to different IT environments, from global organizations to highly secured facilities.


A More Robust CAD Workflow

The CAD import module has been upgraded, bringing a wide range of improvements across major formats such as STEP, JT, CATIA, SolidWorks, and DWG. These changes translate into fewer import issues, better geometry consistency, and more stable behavior overall.


A monitor displays a 3D modeling program. CAD file types are listed around it. A hand uses a mouse near a mug and a toy robot arm.

Beyond pure compatibility, we also improved how data is handled once imported. Hidden parts are now correctly preserved and mapped to XR Twin’s visibility system, ensuring that the scene reflects the original intent of the CAD model.

We also introduced automatic recentering for models and point clouds. When data is located far from the scene origin (a common issue in Architecture Engineering Construction datasets) XR Twin now repositions it automatically, making it immediately usable without manual adjustments.


Finally, support for 2D drawings (DWG) has been extended, with improved handling of text and hatch patterns. This allows users to integrate more engineering context directly into their simulations.


3D CAD software interface showing a colorful architectural layout with labeled working tree on the left. Menu bar at the top.

More Realistic Interactions, More Reliable Physics

Simulation credibility depends heavily on how objects behave and interact. With XR Twin 26.1, we made several improvements to physics and VR interactions to make simulations more natural and robust.

Object manipulation in VR has been refined to better match real-world expectations. Users can no longer grab objects through their hand or from unrealistic positions, resulting in more consistent and believable interactions.


We also improved how the system handles fast-moving objects. With the introduction of continuous collision detection, situations where objects pass through each other at high speed are significantly reduced. This leads to more reliable simulation results, especially in dynamic scenarios.

Under the hood, the collision system has also been optimized with a new approach that reduces unnecessary computations, improving performance when working with complex scenes.



Usability improvements

Alongside these major evolutions, XR Twin 26.1 includes a wide range of improvements that contribute to a smoother daily experience.

Interaction with the interface has been refined, with navigation now relying on a clear click-based focus rather than hover behavior. Metadata handling has been improved, and several inconsistencies across VR, multi-user sessions, replay, and editing workflows have been resolved.

The full list of changes can be found here : https://documentation.ls-group.fr/xrtwin/changelog




👉 Want to explore these features in real conditions? Join us at the next XR Twin Users Day to discover real use cases and exchange with the community: sales@ls-group.fr




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